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Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc

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Label: Victor - VICL-40046~7 • Format: 2x, CD Album • Country: Japan • Genre: Classical, Stage & Screen • Style: Soundtrack
Download Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc

Shin Megami Tensei [a] is a post-apocalyptic role-playing video game developed and published by Atlus. Originally released for the Super Famicom in in Japan, it has been ported to multiple systems and eventually released in the West for iOS in It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series.

The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons. The story follows a nameless protagonist who lives in near-future Tokyo. When a portal to the realm of demons is opened by a man called Gotou, United States officials order a nuclear attack on Tokyo. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc between the Order of Messiah and the Ring of Gaia, conflicting cults who wish to bring about kingdoms for their respective patron deities YHVH and Lucifer.

The story is influenced by moral decisions the protagonist makes, aligning him either with the Order, the Ring of Gaia, or setting him up as an independent agent. From the start of the production, Atlus staff saw Shin Megami Tensei as a chance to create a game with the company's brand on it. The staff saw it as a remake of the previous Megami Tensei game; because of this, they knew what was going to happen in the story, and the development went smoothly. The story went through multiple revisions, and many settings were inspired by the staff's personal lives.

The character and demon designs were done by Kazuma Kanekowho used mythical figures and multiple clothing styles in his designs. Reception and sales for the game have been highly positive, and its success helped launch Atlus as a developer and publisher, along with popularizing the Megami Tensei series.

In Shin Megami Tenseiplayers take the role of an unnamed protagonist, a teenage boy who can communicate with demons using a computer program. The gameplay is similar to that of other games in the series: players make their way through dungeons and fight against demons in a first-person perspective. Such items are bought from merchants scattered around the world map.

In special areas, the protagonist can use the in-game currency to restore health and magic points for themselves and their demons, remove status ailments, and revive fallen demons.

Special Terminals scattered across the world map allow the player to save their game, and they can use them to teleport between terminals in different areas of Tokyo. Battles are turn-based, and consist of players letting the characters in their party attack with swords or guns, summon demons, or cast magic spells; both demons and humans, with the exception of the player character, are able to use magic.

At some places, called "Cathedrals of Shadows", players can fuse two to three allied demons into one single, more powerful demon; as demons do not receive experience points, this is the only way for the player to increase their demons' power.

The way demons behave is based on their and the protagonist's respective alignments. A demon's alignment can range across both alignments, resulting in nine possible stances that affect how they behave and what actions in battle or story progression pleases them. Additionally, depending on their alignment, players will not be let into certain areas; for instance, the Order of Messiah will not let chaos-aligned players into their churches.

Shin Megami Tensei takes place in a postmodern Tokyofirst in the year "X", and then 30 years later in a post-apocalyptic version of the city. The game begins with the Hero dreaming that he meets the Law Hero, the Chaos Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc , and a woman named Yuriko; she promises that she will become the Hero's partner.

He wakes up, and receives an e-mail with a computer program for summoning demons attached. While out on an errand, he learns that a scientist has opened a portal to the Abyss, which allows demons to enter Tokyo. He also meets Yuriko, who says she will fulfill her promise. The next night, the Hero again dreams that he meets the Law Hero and Chaos Betty Lou Got A New Pair Of Shoes - Various - Bay Area Rockers, and that they save the Heroine from a sacrificial ritual.

The next day, he meets the Law Hero and Chaos Hero in reality; they reveal that they had the same dreams. News of the demons spread, and the US military, led by ambassador Thorman, decides to intervene. The Japan Self-Defense Forces, led by general Gotou, opposes them, as they see demons as the ancient spirits of the land. A third group, led by the Heroine, tries to prevent conflict between the other two.

She gets captured by Gotou's forces; they are about to publicly execute her under supervision by Yuriko, but she is saved by the Hero, Law Hero, and Chaos Hero. Players can choose to support Thorman or Gotou, or to reject both; regardless of what they choose, the conflict escalates until Thorman launches missiles towards Tokyo.

The Heroine is killed, but saves the Hero, Law Hero, and Chaos Hero by using magic to teleport them to another plane of existence. When they return to Tokyo, thirty years have passed, and the world lies in ruins. Both demons and humans live in Tokyo, and two warring groups have formed: the Order of Messiah, who is building a cathedral and wants to bring about the Thousand-Year Kingdomand the Ring of Gaea, who intends to summon Lucifer and wants freedom.

While exploring the city, the Hero meets the Heroine, who has been reincarnated, and she joins the group. They keep traversing the ruins, until the Chaos Hero decides to leave, and fuses himself with a demon to gain power; they move on without him, until the Law Hero's soul gets taken by an attacking demon. Both try to get the Hero to join their respective side; players can choose to support either, or to reject both.

Regardless of what they choose, the Order of Messiah finishes building their cathedral, and a great flood appears, drowning people who were not inside the cathedral at the time. Survivors set up camps inside the cathedral; the Order of Messiah takes control of the top floors, while the Ring of Gaea occupies the basement floors. After this point, the story continues differently depending on the Hero's alignment.

If it is "law", the Law Hero gets killed in a battle with the Chaos Hero, while the Hero and the Heroine go to the basement. On their way they have to kill the Chaos Hero and fight Yuriko, who turns out to be the demon Lilith in disguise; she calls the Hero "Adam", and says she wanted to create a new age and live with him forever, which is why she tried to execute the Heroine.

After defeating her in battle, the Hero and the Heroine reach the basement and kill the demon Asura-ou; they then go to the cathedral's roof, where they are thanked by a messenger from God. If the Hero's alignment instead is "chaos", he and the Heroine must go to the top floor and kill the archangel Michael, and on their way kill the Law Hero; the Chaos Hero dies, too, because of the magical ring he has been wearing.

On the roof, they meet Lucifer, who says that a new era will begin, where both demons and humans are free; he also warns them that God still is alive. On the roof, they meet Taishang Laojunwho thanks them and says that balance is needed to achieve happiness; he asks the Hero and the Heroine to lead humanity to a future that doesn't rely on gods or demons.

The game ends with Acceptable Violence - Weekend Nachos - Punish and Destroy Heroine saying that those who have died will be reborn, and that it is time for creation and rebuilding.

From the beginning of production, Atlus staff saw Shin Megami Tensei as a chance to develop a game with the company's brand on it.

As such, the staff knew what would happen with the story, so development went smoothly. An early factor in the game was the inclusion of a Law Hero and a Chaos Hero, and a protagonist who would initially be Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc and whose actions would affect their alignment. That feeling, along with granting it a sense of reality through use of dark imagery, would later define the series. The main theme of Shin Megami Tensei was a person waking up to inevitable destruction and being able to do nothing but rely on their own abilities.

During earlier drafts, it was planned that the finale of the story would take place in Israel after an extensive journey across Japan. One of the reasons the development team chose Tokyo as the main setting was that its turbulent history, going through multiple phases Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc development and often suffering severe damage in wars or due to natural disasters, made Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc comparable with the fantasy settings of other games at the time.

The abandoned Terminal Echo building there fascinated them, making them wonder how a building in such a prime location could remain unoccupied; Ito described it as two floors of arcade cabinets, with the rest of the building feeling like a ghost town. This fascination led to it being included as a dungeon in the game. By the end of development, multiple members of staff voiced dissatisfaction with the final product.

Ito and Suzuki felt that the portrayals of the Law and Chaos Heroes were imbalanced, with the Chaos Hero being too emotional and the Law Hero being unsympathetic. They also saw the demon fusion system as too difficult for players to master. Okada, while commenting on what improvements would be made for the next game, stated that there were too many useless items in the game.

Niino felt that the game's pacing and flow needed to be addressed, as after naming the characters, the player immediately is prompted to divide their status points.

In addition to handling the graphics, Kaneko designed the character and demon designs for the game. The Law Hero and Chaos Hero have ordinary clothes at first; the Chaos Hero was designed to look unsophisticated, with a bad posture and military clothes. After their metamorphosesthe Law Hero wears clothes designed to look priestly; Kaneko did not have a specific form in mind when designing them, but thought they looked " Gucci -like".

The Chaos Hero's clothes after his metamorphosis were designed to be similar to the character Piccolo from the Dragon Ball manga series; his hair style was also based on Dragon Ballspecifically on that of the "super saiyan" transformations Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc that series.

Kaneko wanted the Chaos Hero to change back and forth between human and demon form to tie in more closely with this design theme, but the concept was abandoned. During production, all the characters had Burns - Teknique EP attached to them to help with identification during event planning. Some characters, such as Stephen and General Gotou, are based on real-life people; in the game files, they are identified as " hoking " and " mishima ", respectively.

Trumanthe American president who approved the atomic attacks against Japan. For the demon design, Kaneko took inspiration from Medieval woodblock prints, wooden carvings from South America, masks from Micronesia, and terracotta figurines from the Middle East. In addition to traditional demons and monsters, Kaneko designed versions of less-frequented figures from Celtic and Southeast Asian mythology.

The theme he used when drawing them was "fear", which extended to both obvious threats and the internal dread the creatures evoked.

Ride On Red, Ride On - Rory Gallagher - Edged In Blue important characters, and some demons who the player would be guaranteed to meet, were drawn as concept art first.

Several demons were designed in a way that allowed parts of their graphics to be reused; for instance, the demon Cerberus ' body is also used for Shanhui and Nuewith a different color palette. During composition, he needed to check the specifications repeatedly to see what he could do within the hardware limitations.

Shin Megami Tensei was first released on the Super Famicom on October 30, in Japan; [21] it remained exclusive to that region for 22 years. Instead, it was published by Atlus, which caused some complaints as to why Namco was not publishing the game. Those who wanted a direct port won through. It also featured remastered music and alterations to ease the playing experience.

Shin Megami Tenseias with many other early Megami Tensei titles, was initially not localized for the West due to its controversial content such as the portrayal of religious elements.

According to Nich Maragos, the editor of the English version of Shin Megami Tenseiit was already too late to localize the PlayStation and Game Boy Advance versions of the game by the time the Megami Tensei series had "taken off" in the US; Atlus normally does not have an interest in localizing mobile games, but saw the iOS version of the game as a perfect opportunity to fill in one of Freedom Medley: Freedom Chant; Oh Freedom: This Little Light Of Mine - Various - Voices Of The Civil gaps in the series.

The localization project was slow at first, as it took time to extract the files from the game, so the localization team started by playing the game in order to find out what kinds of dialogue text and system messages it contained.

After receiving the files, they translated the text, which was then sent to the editors; the edited text was sent back to the translators, who checked that KKK Took My Baby Away - MxPx - At The Show had been lost in translation, after which the text was inserted into the game.

A challenge for the localization team was character limitations: only four rows of text, with 28 characters each, were able to be displayed at a time, and at some Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc this had to be limited even further in order to avoid graphical glitches. This was solved by modifying the game to allow for more text boxes as needed. Later Megami Tensei games, which had been localized before Shin Megami Tenseiinfluenced the localization, Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc several of them include terms or quotes from the game.

The already translated Shin Megami Tensei quotes from Persona 4 's localization were reused verbatim in the localization of Shin Megami Tensei.

According to Ito, the Super Famicom release was a great success for the company, helping establishing it as both Float - DTCPU - Recreational Vehicle developer and publisher. On release, Famitsu magazine gave the original Super Famicom version a score of 36 out of 40, with all four reviewers giving it a 9 out of The website TouchArcade said that they loved the game, and that it was one of their favorite role-playing games on iOS.

They did however think that the game was bad at explaining things, including the system of saving one's progress. For instance, they said that the game does not guide players from point A to point B, and often does not even let players know where to start looking for point B.

Several reviewers appreciated the game's plot. Gamezebo said that it was an aspect of the game that stood out in a positive way, and pointed out how good they thought the English translation was.


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9 Responses to Mokushi - Tsukasa Masuko - Shin Megami Tensei Law & Chaos Disc

  1. Mosho says:
    Oct 30,  · This is a dual mashup of the disco music in the original Shin Megami Tensei II for the Super Famicom and the remaster for the PlayStation version. Enjoy! .
  2. Mugar says:
    Design. Another reason was that Shin Megami Tensei II had already explored a world governed by Law, so it seemed natural to swing the other way and depict a world ruled by Chaos. In addition, Kaneko stated that Nocturne was part of a movement to create a single unified mythos for the Megami Tensei kimurodugorethorgalen.infoinfoper(s): Atlus.
  3. Vudokora says:
    Shin Megami Tensei's early 90s soundtrack release consists of two discs: one for the original game music, and the other for arranged versions. Unfortunately, the problems with this soundtrack begin there; the two discs have a combined running time of about 77 minutes.
  4. Mikajora says:
    Jul 24,  · "Chaos" from Shin Megami Tensei II. Composed by Tsukasa Masuko. "Chaos" from Shin Megami Tensei II. Composed by Tsukasa Masuko. Skip navigation Shin Megami Tensei II - Chaos chakrashoes.
  5. Dainris says:
    A soundtrack album, Shin Megami Tensei Law & Chaos Disc, was released on February 24, by Victor Entertainment under the catalog number VICL/7. It includes two discs: the first contains the music as it sounds in-game, and the second contains arrangements by Nishiwaki. [19]Developer(s): Atlus.
  6. Aradal says:
    =Disc 2: CHAOS DISC (Arrange Version)= Composed by Tsukasa Masuko Arranged by Tatsuya Nishiwaki Performed by Project SATAN Performers mentioned in the liner notes: Drums: Kozo Suganuma (, ) Electric Bass: Tomohito Aoki (, ) Acoustic Guitar: Tatsuo Kato [加藤 達雄] () Director: SHIGEKI IMAI (Victor).
  7. Kazrataxe says:
    (Soundtrack / Score) Shin Megami Tensei Series Soundtrack Collection (Tsukasa Masuko, Shoji Meguro, Ryota Koduka & VA) - , MP3, kbps / VBR V2 Страницы: 1 Главная» Музыка» Саундтреки, караоке и мюзиклы» Саундтреки к играм (lossy).
  8. Shaktigor says:

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